With the Izzet deck strategy insert they give 3 possible play-styles: aggro with cheap spells and creatures like Wee Dragonauts and Kiln Fiend, early control then late game power, and throwing a solid spell on Isochron Scepter and rolling with it. With the scepter out and a dragonaut or both, you're almost guaranteed to be swinging 3/3's over jarad's head every turn. Two great cards to imprint are fire/ice or the izzit charm, both of which give you several options every time to use it. Creatures like Galvanoth and goblin electromancer help all the higher casting cards in the deck either become a little less painful to play, or completely free. Several of the spells in the deck allows you to draw a card, which helps a lot early game and could become even more painful for your opponent with Niv-Mizzit, the Firemind in play. I would have liked to see some cards to help stack my deck so there's a better chance of pulling the card I needed, since these decks run mostly one copy of each card.
As is usual with the pre-built decks wizards puts out, each deck has a few cards that need to be swapped out for something better. First thing I would do to tweak the Izzet deck is give it a common goal instead of trying to balance 3 play-styles at one. I personally would keep a bit of the aggro and add in some cheaper draw cards, with plenty of deck stacking options like Preordain or Augury Owl. Another amazing card to add is Curiosity. Enchanting Niv-Mizzit, the Firemind with it would lead to an instant victory, which is probably why they changed the dragon's abilities for RTR.With the Golgari deck I would throw in more cheap creatures that want to die like Sakura-Tribe Elder and add in a simple sac engine like Thoughtpicker Witch. That plus more dredge cards can help you fill your graveyard quite nicely. Also to help with the drawback of Twilight's Call giving your opponent back his stuff, throw a Bojuka Bog or two in to keep their graveyard empty (Tormod's Crypt works too). Each deck can also work well as starting "seeds" for a pair of Commander decks, which can also make the costly cards in both more useful. We actually did just that and found them to be a lot more fun to play that way then as normal 60-card decks!
All-in-all these are pretty fun decks and I can see both of them becoming very powerful with only a few tweaks. If you're still debating on getting one I would strongly suggest it, if only for the value of the individual cards themselves. Check out the official decklists on the Wizard's site here.
Happy Playing!
-Raging Goblin
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