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Tuesday, September 25, 2012

Mono-Green Timbermare Deck

While answering a question on the wizard's forums about cards that interact well with Roaring Primadox, I came up with a deck that revolves around Timbermare and Wild Pair. Instead of the Primadox, I'm using Stampeding Wildebeests  to bounce my creatures.

Creatures - 21
x4 Timbermare
x4 Elvish Visionary
x4 Llanowar Elves
x4 Stampeding Wildebeests
x2 Wood Elves
x2 Sylvan Ranger
x1 Craterhoof Behemoth

Green Spells - 10
x4 Vitalize
x4 Vines of Vastwood
x2 Fog

Enchantments - 9
x3 Quest for Renewal
x3 Wheel of Sun and Moon
x3 Wild Pair

Lands - 20
x20 Forest

How it works:
The Wildebeests are used to bounce your "utility" creatures for mana/cards until you can get a Wild Pair and/or Timbermare. Basically you bounce the 'mare before you have to pay the echo cost, thus saving your pony from the graveyard. Cards like Vitalize and Quest of Renewal untap your creatures for you, and the fogs are there just in case. Oh, and the Craterhoof's stats match the Timbermare, so you can grab it with a pony, vitalize to untap your field, and swing massive.

Pricier, But Better:
Since I have not tried this deck out, it's hard to say what would be a better fit. One card I can suggest is Green Sun's Zenith to help get the combo out a little faster. Also re-balancing the creatures to fit another Craterhoof Behemoth in can't hurt. To add a bit of variance with the lands, you could add a playset of Treetop Villages to the deck. I'll have to test this deck out some before I can complete this part.

If you have any constructive critiques on this deck, let me know in a comment okay? Also if you test it out let me know how it does.

Happy Playing!
RagingGoblin

3 comments:

  1. If you want to get some great bounce and replay aciton, definitely go with acidic slime to nuke lands, artifacts, and more

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    Replies
    1. That would be a good card tweak into the deck, especially if you pulled another from your deck with the Wild Pair.

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  2. The land count's kinda low, even though you have Llanowar Elves.
    And, although I get what you want to do with the Wheel of Sun and Moon, I think it's kind of very conditional to pull off...
    Otherwise, the deck looks really fun to play with/against ! :D

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